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Second Son’s World Is “Relatable, True And Grounded”

inFamous: Second Son tops the "most-wanted" list for many current PlayStation 4 owners.

There's a damn good reason why, too. But if you don't have enough reason to anticipate Sucker Punch's upcoming PS4 exclusive, check out the latest detailed interview with game director Nate Fox.

He talks about how the team modeled the game after the real-life terrorism situation, and how we've come to suspect just about everyone. Because terrorists can look like everyday people, it's tough to trust. That's a key component in Second Son , as is the "serious choice and consequence theme." Said Fox:

"We’ve always said that the inFamous series is about an everyday guy who gets super powers and decides if he wants to use them for good or evil, and that’s still true in Second Son – except – we’ve tried even harder to make the world relatable, true and grounded so that these super powers are plausible, you believe in them. The game world does react to you. You make choices throughout the game with pretty serious consequences, so that serious choice and consequence theme is still there. You matter in that world."

As for the gameplay, Fox said they've "redesigned the control interface" for the sake of novice players. Those who aren't necessarily experts with the controller will still be able to execute plenty of awesome moves. Then there's the importance of the narrative, which Sucker Punch isn't downplaying; they're really trying to suck you in from the get-go. The only possible cause from concern comes when gamers view the former piece of information as "dumbing down."

Thing is, inFamous was never overly difficult before. If they're going to make it even easier, it's possible that some fans may see this as a detriment. Do you see it that way?

Related Game(s): inFamous: Second Son

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