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Hollow Knight: Silksong Broke Every Game Storefront Known To Man, As Well As Original Game’s Peak Player Count

The long-awaited, to put it extremely lightly, sequel to Hollow Knight did some genuinely impressive things to the gaming internet. For a brief period of time, post its immediate release, Steam, GOG, the Humble Store, the Nintendo eShop, Xbox Games Store, and PSN. It, additionally, somehow managed to break both PayPal and SteamDB for that same period.

After things settled to the point where people could actually safely purchase the title, it also did fairly well for itself in terms of people playing it, the SteamDB verfied playerbase peaking at 535,213 people alone. For context, this is around 7.35 times the original Hollow Knight’s peak of 72,916. There is yet to be word on all around sales per platform, although the fact that most of the major storefront all went down at the same time, with PSN briefly listing Silksong as unavailable entirely moments before people were able to make their respective purchase on that platform suggest that it did at least reasonably well on consoles as well. It’s been a heck of a year for teams whose public dev team count is three or divisible by three, all things considered.

Silksong is available for PS4/5, PC, Xbox Series, Xbox One, Nintendo Switch, and Nintendo Switch 2. It released September 4, 2025, to, clearly, much rejoicing.

What do you think? Have you been playing Silksong? How was your experience with the ‘queues’, for lack of a better term here? Please, let us know below!

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