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NetherRealm Can Fix Balance Issues In MK Via Patches

If you're encountering a definite lack of balance in Mortal Kombat , have no fear: developer NetherRealm can fix it.

According to what series creator Ed Boon told Eurogamer , the team can alter the effectiveness of special moves by simply offering a patch. In other words, if we find a character is too powerful or someone discovers an infinite combo that is totally unfair, the developers should spring into action behind the scenes. Said Boon:

"In Mortal Kombat we have a system where we can make adjustments to the special moves and balance things out even after the game has been released. If an infinite were to come out, or a character is too powerful, we can make adjustments and address those things immediately."

Capcom did this with Street Fighter IV – and most fans will agree that a re-balancing needed to happen – so such damage control isn't new. It's just nice to know that NetherRealm's "mini-updates" will continually deal with any balancing issues perceived by the fans.

"It's something that's built into our system. We can do it without having players have to download a patch. That's something we're very excited about. We can monitor what things players may have an issue with and then correct them as needed."

Boon finished by saying it's "impossible" to create a perfectly balanced fighter, which you may or may not believe. As for us, well…as you'll see in our review , there is a balancing issue. So get on that, NetherRealm.

Related Game(s): Mortal Kombat

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