While inFamous and Assassin's Creed are two very different franchises, there is one shared element: the climbing mechanic.
It's a bit more realistic (although still somewhat supernatural) in Ubisoft's series but it seems Sucker Punch really wants to make the best sequel possible. And to do this, they've received help from Naughty Dog ( Uncharted ) and have been influenced by stellar titles like Assassin's Creed II . According to Play , Sucker Punch says the progress Ubisoft made between AC and ACII inspired them to upgrade Cole's style. It won't be any more realistic, of course, but it will have an added "flair." Said development director Chris Zimmerman:
"We’re making [inFamous 2] more stylish so that you have a little more flair when you’re climbing a building. You want it to feel smooth so that you flow up the side of a building. Sometimes in inFamous it was very jump, grab, jump, grab, which was functional and doesn’t look bad, but it doesn’t make you feel like a superhero bad ass and that’s really the whole point of the game."
Zimmerman went on to talk about AC and how Ubisoft made some refining alterations to Ezio's fluid, authentic movement up and across the buildings of Italy. Although it's quite similar to Altair in the first title, there were successful changes and ACII is definitely considered by most everyone to be an upgrade. It's also one of our absolute favorite games of the generation, as was inFamous , so to have Sucker Punch looking to ACII for a little inspiration is cool . So yeah, take two of the best titles ever in Uncharted 2 and Assassin's Creed II , and learn a bit about how to make your sequel better. Sounds like a plan.
Related Game(s): inFamous 2